![]() There’s hopes that new, most accessible headsets might change that as 2019 moves on. VR’s slow start has made it a difficult market for developers. All the complications lead us to drop Metal Slug IP and focus on World War Toons IP driven game as you saw from our announcement.” But as you pointed out, we could not reveal a lot of what we were building with Metal Slug due to finalizing some of our agreements and it just did not lead to a place where it was reasonable for us to keep pursuing. And doing LBE based games was our attempt to ride through what a lot of people are calling the “VR winter”. ![]() “We did try to pivot into other unmentioned areas. But the production of this version had to halt due to the funding issue as mentioned earlier. But this one was never shown to the public. We did see healthy amount of downloads initially and internally, we have a version of the game that was improved from this test. So the beta test was limited on the North American region on PS4 alone. The main goal was to test gameplay and network issues. ” We had our game up on PSVR for about 8 months. “Long story short, it just comes down to slow adaptation of VR market’s growth and my failure to bring in enough funding to launch World War Toons properly and do live ops,” Chung wrote. ![]() Speaking to UploadVR over email, studio CEO James Chung spoke a little about Roqovan’s demise. The World Wars Toons IP will go to a new company.
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